Assignment: Design a dice game.
The big lesson I learned from this assignment is that sometimes, you really need to say no to an idea. The game presented here is not the one I initially had my heart set on. However, it still ended up being a great deal of fun and ultimately more rewarding.
I tried incredibly hard to get my first idea to work, but in the end I was just better off setting it aside.
What is included:
Dice: d4, d6, d8, d12, d20, d100 (d100 in the form of two d10s)
3 player markers, 3 base markers
To be played by 2-3 people.
There’s money to be found in them thar caves! Gold, gems, oil, the works! But you’ll need to get it first! Dig down for treasure while avoiding cave-ins and sabotaging your opponents! Be the first to 150 treasure points to win!
Each layer in Cave Mining has an associated treasure die and risk percentage.
On the game board, the treasure die is displayed in yellow with a red border. That is the die associated with that layer of the cave (from d4 to d100).
The risk percentage is in red with a black border. That is the chance that the cavern will cave-in when digging in it (5% = a five percent risk of cave-in).
A cave-in roll is the term for rolling to see if a given layer caves in. For a layer to cave in, you must roll (on a d100) less than or equal to the risk percentage.
Every player has a figure to represent their digger and their base camp. The base-camp is mostly intended to represent the deepest that a digger has successfully mined.
Players initially start off the board, dig to get to the 5% risk percentage layer, and then work their way down to the 70% layer.
Players have the chance to dig, get treasure, and sabotage each turn. The turn breakdown for each player is on the following page.
For those without a board, the treasure die and risk percentage for each layer are as follows:
Layer Name Treasure Die Risk Percentage
Spare Change Valley D4 5%
Dino Bone Bedrock D6 15%
Sedimentary Silver D8 25%
Golden Ground D12 35%
Diamond Hotspot D20 50%
The Priceless Core D100 70%