The links below highlight design projects I worked on during a 2006 game design class for my masters program.
A permutation/evolution of hopscotch featuring slander, honor, and duels. |
A board game inspired by nostalgia and childhood. |
A dice game of plundering the earth for riches. Careful about digging too deep... |
A roleplaying adventure at an old asylum with a checkered past. |
My personal gaming history. |