Skyrates (Flash MMO, 6 person team, 1 semester along with some intermittent work after graduation)
You can click on the image to the right to go to the game website. Feel free to signup and play! |
||
Skyrates is game design and development project that I was part of during my graduate studies at Carnegie Mellon's Entertainment Technology Center.
Skyrates was first developed in 2006 as an experiment of 'sporadic play.' That is to say, a game that you play in small bursts throughout the day (like checking email).
Skyrates is a free Flash MMO. At its highest count, it had about 1,500 people in the air, and (to-date) has been responsible for two real-world marriages.
I was personally responsible for the Skill, Crew, and Tutorial systems, as well as dabbling with the rest of the client. I also worked on community management, enemy scripting, and big world roleplay events.
One my great joys was working on the mythos and history of the world. What started as just a few blocks of flavor text for various aircraft, became a concerted effort to give players snippets of a larger world history.
Creating the game was a lot of fun, but making it a living, breathing, vibrant world for a number of players was truly rewarding.
|
One of the floating platforms that players can fly between in real time.
Click this to go to the Skyrates post mortem at Game Career Guide |
|
|
Combat! |